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Harbor abilities revealed | Valorant new agent Harbor Guide

Rot games have revealed their newest agent Harbor's gameplay and abilities. Harbor will be officially released in Valorant on October 17th/18th with the new Act 3 of Episode 5. He is an controller agent from India who will control the water.


Valorant Harbor new agent abilities and guide

On October 13th, Riot gave streamers early access to test Harbor and the majority of them rated him average. He is a fact paced agent of controller class. Harbor is the 21st agent of Valorant.


Jump to - Harbor guide


Harbor abilities revealed -


CASCADE (C)


EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave from moving further. Players hit are SLOWED.


COVE (Q)


EQUIP a sphere of shielding water. FIRE to throw. ALT FIRE to underhand throw. Upon impacting the ground, spawn a water shield that blocks bullets.


HIGH TIDE (E)


EQUIP a wall of water. FIRE to send the water forward along the ground. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water’s path. ALT FIRE while bending to stop the water early. Players hit are SLOWED.


RECKONING (Ultimate -X)


EQUIP the full power of your Artifact. FIRE to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are CONCUSSED.



Valorant Harbor Guide - How to play Harbor?


Harbor is a controller agent with a fast-paced style, attacking will be his strong side. The issue with Harbor will be to decide which agent and spot will he take, because Harbor doesn't seem like a must-pick, and he is not viable as a solo controller. So far he is getting a bit underwhelming review by players and may get a small buff after his initial release.


Harbor is not difficult to play but will have a higher ceiling to maximize his potential. Here are some insights on Harbor's abilities and kit-

CASCADE-

  • This moving wall is very good for taking up space.

  • Will be used against Operator users to take control.

  • Has a short duration to use as a viable sight blocker.


COVE-

  • Good for planting and defusing.

  • Has around 500 HP.

  • Very good ability for pistol rounds.

  • Around 15 sec uptime, but will not even stay as a smoke after breaking.


HIGH TIDE-

  • This wall's trajectory is controllable with the mouse.

  • This wall will be used around 2 time, it has a 40 sec cooldown and 15 sec uptime.


RECKONING-

  • Considered as a mediocre ult.

  • Has a huge AOE so will cover almost all the sites of any map.

  • Will stun in a small AOE around the enemy, but can be dodged pretty easily.

  • Will provide a bit of information about enemy's positon, and it will strike three times.

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